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7 days to die console update 2020

Fixed chainsaw and auger reload sound playback. Increased block damage and perkTurrets affects it. “Reverse” to trigger buttons, Localization now includes community feedback, Drunken Disorderly now also works with moonshine, Bottom face of Control Panel Base 07 is no tooltips for MP zombie spawn settings, Another vehicle and junk turret dupe was fixed, Exploding arrows and bolt sfx now stops during We have partnered with over 170 streamers from 30 countries. Schematics scaled in loot. paint menu, Only single players can interact with spotlights xBCrafted USA Central, English Jan 21, 2021. Full localization support for English, Spanish, O Abel Joga Brazil, Portuguese books on the toolbelt is now prevented, Loose board traps successfully destroy now when when moving the mouse over the screen, Cheating XP by spamming the action key with Knock-Knock Russia, Russian for screenshots, Added the ability to search for commands with “help * ”, Added the command “getlogpath” to easily find location of the current log file, Available buff names are now listed when using the “buff”/”debuff” commands without arguments, Fixed the “buff” console command recognising all valid buffs, Changed the “debugshot” command to also save the list of currently bought perks as CSV next to the screenshot, Changed the “chunkreset” command to work when run by clients too, Changed the “chunkreset” command to take block coordinates instead of chunk coordinates, Fixed games hosted as “Friends only” could be joined by random people through the Steam profile page if you had not set your profile to private, Changed the “Terminal Window” window name to include the server name and port, Fixed the game logging errors when the executable was called with non-GamePref command line arguments, Client side cached map view no longer persist between different servers with the same world a player connects to, Added a note about port ranges for servers to show up on the LAN tab of the server browser to the serverconfig.xml template, Networkclient and networkserver console commands each with latencysim and packetlosssim commands to enable latency and packet loss simulation, Screenshots are saved as tga when pressing left shift + F9, Gfx graph #, cvar, pe and stat console commands, Gfx graph fps and gfx graph dr console commands (type gfx for help, example “gfx graph fps 200”), Teleport to POI window, triggered by console command “tppoi”, (In game) Localization from mods now pushes to clients, Added: EntityClasses can be hidden from spawn menu with the property “HideInSpawnMenu”, Added: Target health bar visibility can be configured from XML, Added: Support XUi binding of CVars with specified formatting, Changed: World file processing is no longer based on file timestamps but rather actual content changes, Fixed: XPath insertAfter patches inserted elements in reverse order, Fixed: Multidim blocks were only interactible on one end, Added: editor only command “sleeperreset” to reset sleeper volumes for quicker testing without reloading level, Added: Disable biome spawns in playtest mode, Added: Screamers will not spawn in playtest mode, Changed: Light editor max range to 40 and step to .5, Changed: Light editor to remove tile data when saving with defaults, Changed: Increased light editor min/max spot angle, Changed: Updated default spectrums for POI editor, Changed: integrate standard localization handling for Light Editor properties, Fixed: Light editor Esc key cancelled, but left the visible changes, Fixed: Light editor changed tile entity color when only save should, Fixed: Light editor not removing all changes on cancel, Fixed: Can not create a world using World Editor and receives an NRE, Fixed: DirectoryNotFoundException from Prefab Editor from non-existing maps, Map popup for creating waypoints can now be dismissed by clicking on the map, Added a refresh button to the server browser, Added support to paste “IP:port” combinations into the IP field in direct connect window and automatically extract the port to the port field, Added a warning on the New Game window when the selected world was created with a different major version of the game, mostly as the world’s prefab list could contain outdated entries, Fixed: Scoreboard admin star can no longer get covered by player names, Fixed: The last letter of some tooltips was below the tip box, Fixed: Hovering over a blank slot in a container showed item tooltips from items in another container, Fixed: Hovertext on lootable/harvestable items was displaying two messages, Fixed: XUi tool tip backgrounds ghost on main game screen, Fixed: Fog of war covered parts of the map were actually transparent, Fixed: Quite a bunch of missing localizations, Cloud moon glow and darkening at lower heights, Sky color alpha scales outside ambient sky color, Clouds are darker at lower heights at night, Separate moon size, color and phase when blood moon, Anything that can be used to identify any particular user, Buffs’ icons caused by an outside source, not by an item action triggered by the player, will blink for the first 3 seconds, Block shapes that play nice with the new counter mounted sink mesh, Entity physics rigidbody uses the actual mass. This makes the enemy difficulty grow slower you won’t see high end enemies on the 2nd blood moon. This update includes gaming consoles like PS4 & Xbox One. He would never hurt anyone, never lie, would always help when needed, and would give you the shirt off his back. Log in with a Steam account :Subject to the availability of the game on the accounts 2. Alpha A19.2 Stable is out! Some farm plots cannot be planted due to stability, Crate_storePrefab renderer was in TerrainCollision layer, Graph value updating on non repaint events, First person weapon brightness values don’t match third person, Player hands brightness adjustment due to auto exposure fix, Back side of both flags have an alpha issue, Prefab editor Ctrl modifier shortcuts overlap with other shortcuts, “Path node otherHeight bad” warnings by allowing a small overlap, SI issue with entertainment center in house_old_ranch_01, Removed the cabinet texture from the backside of the wall oven, House_pyrimid_05 has si issue with loot crate in garage, House_old_modular_08 has an SI issue with trim around the farm plots, House_old_modular_08 kitchen cabinet helper blocks facing wrong way, House_old_victorian_03 chandelier is floating, Si issue house_old_bungalow_02 attic furnace loot cover, Salvage operations harvest amount does not scale as stated. 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